
Flowers And Favours: Florist Simulator
Flowers And Favours: Florist Simulator is a cozy sim about managing a flower shop. Think of it as a lighter, more simplified version of Good Pizza, Great Pizza, but instead of preparing pizzas for your customers, you’ll assemble flower bouquets.
Much like in that game, a subset of random customers stop by each day to place orders. Their requests can sometimes be straightforward, while other times cryptic, sometimes sharing a bit of backstory or their motive for requesting a specific bouquet, and often delivered in a light, positive tone. After accepting an order, you navigate to a different screen to prepare their desired bouquet, based on the details that they share with you in the short dialogue that precedes it. Just like in Good Pizza, Great Pizza, where each customer has specific requirements or ingredients they want to avoid, in Flowers And Favours: Florist Simulator, your customers also have preferences in regards to what flower types or what colors you can use to fulfill their order. However, Flowers And Favours: Florist Simulator leaves far more room for creativity, as the requirements are usually very broad, letting you experiment with various designs or even allowing you to add any other type of flower or color that they don’t specify as their dislikes.
Bouquet creation offers a decent amount of customization. You can adjust flower colors, tilt them at different angles, and shorten / lengthen stems to make them fit together in a more harmonious way. Each flower type has up to three distinct variations, which helps add variety to your arrangements. You can also add extra layers of greenery or decorative accessories. Already-placed flowers can be duplicated or flipped with a single click, making it easy to expand your bouquet while also keeping its symmetry.
Each completed order earns you coins based on how well you met the customer’s expectations. Their feedback makes it clear whether you did well or not; however, even good ratings can award different amounts of coins, but the game doesn’t clearly explain how to maximize them. For example, the same “positive” feedback might reward you with 130, 140, or even 150 coins, with no indication where the difference in value comes from, or what you could have done better. The coins earned can then be spent to unlock bouquet wrappings, new flower types or their color variations. The latter can be bought from the market that you automatically visit at the start of each day, and which contains a randomized selection of unowned items to choose from.
While the mechanics are simple, the game is surprisingly addictive. Designing bouquets by mixing flowers of different shapes, sizes, and colors with greenery layers and cute decorations is genuinely creative and soothing. There’s also plenty of potential for the developers to expand on what’s already there: a shop interior that you can customize with various furniture or cosmetics, deeper customer storylines that are unraveled layer by layer with each order from that same character, or even a star-rating system for orders would all fit naturally into the game. But even in its current state, the overall experience is already very pleasant and relaxing.