Reviews
Milaneseria

Milaneseria

Despite its peculiar visual style, which might be off-putting for some, Milanesería turns out to be quite a fun little game. At its core, it’s a fast-food simulator, albeit a very simple one. You prepare dishes for customers and serve them at the counter, but you only have four recipes to work with, each requiring just a few straightforward steps. Fry some raw flatbreads, assemble hot-dog chorizos, dip a meat cutlet in egg and breadcrumbs before pan-frying it into a Milanesa (something that you might recognize to be a schnitzel) and top that Milanesa with tomato sauce and cheese for the final dish.

Customers are very generous, and serving only three or four a day is usually enough to turn a profit. Ingredients are cheap, and ordering them spawns them directly in your kitchen, with no need for unpacking or storage. There’s no time pressure, no penalty for ignoring customers (you can even kick them out without consequence), and each day ends naturally after a few minutes.

As a result, the food-serving mechanics feel more like an “excuse” for the game’s fun part: its story. Every day, something unexpected happens, and these random things are the ones that push the narrative forward. Fifteen in-game days later, after surviving a handful of bizarre incidents, you’ll finally uncover the truth behind the Milanesa, and it’s so absurd that it might genuinely surprise you.

Milanesería is a fun way to kill an hour and get a few laughs from its sheer randomness. It’s not meant to be played as a serious cooking simulator, but rather as a meme game. Still, if you actually enjoyed the cooking portion, there’s a sandbox mode where you can serve dishes for an unlimited number of days.

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