
Clean Up Earth (Demo)
Clean Up Earth is a deeply satisfying and relaxed cleaning simulator with a strong environmental message. Vacuuming trash, recycling it, and watching nature reclaim polluted areas feels very rewarding. The game’s colorful biomes and simple mechanics make it easy to jump into, whether you’re playing solo or with friends.
The demo hooked me immediately and kept me playing for hours, thanks to how fun it is to transform polluted wastelands into thriving ecosystems. If this is only a preview of what’s to come, I’m genuinely excited to dive back in and see how the full release builds on it.
Pros
- Relaxing and satisfying cleaning simulator that works well both solo and in multiplayer
- Strong educational value, reinforcing themes of environmental protection and recycling
- Beautifully crafted environments featuring multiple biomes that keep the gameplay fresh
- Cleaning mechanics are easy to learn and intuitive
- Multiple debris types (small plastics, large furniture or garbage bags, radioactive/toxic waste, buried trash) exist
- Each debris type requires a specific nozzle
- The nozzles have a broad diameter, making it very easy and satisfying to vacuum up wide areas of trash in one go
- Larger debris is automatically broken into smaller chunks, allowing for progressive vacuuming
- Levels are divided into sectors that contain multiple trash clusters (mostly single-type, but mixed piles appear)
- Clearing a sector triggers a very satisfying visual reward: plants grow, wildlife returns, and the area feels restored
- Beyond cleaning, players also repair and build structures
- Some are decorative; others are needed to access further areas inside the level (such as ladders or bridges)
- Collected waste is recycled into coins and materials
- Coins are used for tool upgrades
- Materials are used for repairs
- A trash-detection gadget helps locate nearby debris, which makes it easier to locate hard-to-find trash items (for example, hidden by the vegetation).
Cons / Areas for Improvement
- The trash-detection gadget is time-limited and must be rented repeatedly using coins
- In multiplayer, some debris requires two or more players to vacuum it simultaneously
- If no one joins your session, progression can be blocked
- These objects should scale based on player count so that multiplayer levels can also be finished when there’s no one else to join
- Multiplayer matchmaking is limited:
- You can’t choose between all available sessions for the same level
- The game automatically joins a match if an available one exists; otherwise, it creates a new instance
- Multiplayer sessions cannot be saved by the host, making long-term co-op progression impossible
- Disconnect recovery is lacking:
- Rejoining the same multiplayer session after a disconnect is currently not supported (might be a demo limitation)
- Player movement issues:
- There are still many spots where players can get stuck
- No “unstuck” or “respawn at the beginning of the level” option exists
- When reloading a solo level to continue it, you are placed in the same exit position; If you previously quit it while being stuck, the only solution is to reset the entire level
- Level sizes feel inconsistent:
- Some levels are too small, while others are very large, requiring hours of repetitive work
- Progression clarity issues:
- Certain areas are gated behind trash clusters that require having picked up specific nozzles to clear them
- Level layouts can be confusing
- There is no map overview, making it hard to know where to go next
- Sector completion feedback could be clearer:
- While fauna and vegetation appear after cleanup, the changes aren’t always distinctive enough
- Revisiting areas can make it hard to tell whether a sector was already fully cleared
Please note that these points reflect the state of the demo available during Steam Next Fest (Feb 2026). The actual gameplay experience may vary upon release.
You can also back the project on Kickstarter.