
1997 Reloaded
1997 RELOADED is a mystery VN with a remarkable concept and an entertaining story that will hook you right from the start. Three sixteen-year-olds (Marco, Federico, and Shirley) find a vintage answering machine at a flea market. There’s a tape inside. They play it. And this is where things get exciting and… complicated.
The man on the tape turns out to be Andy Quinn, a member of an American alt-rock band who died under unexplained circumstances in 1997. His message, left for his friend Bev right before his death, reveals that a woman (supposedly his lover) was murdered and that he knows the killer. The three friends resolve to investigate, and the story takes you from coastal England to the neon-lit streets of New York and Los Angeles. It’s a proper mystery, full of atmosphere and escalating tension.
What gives the whole thing its texture is the language dynamic between the three leads. Shirley speaks no Italian. Federico’s English is shaky at best. Marco is bilingual and perpetually stuck in the middle, translating in both directions. This isn’t just flavor; it’s the heartbeat of the narrative, surfacing constantly in how scenes are framed and how information travels between characters. Most of Federico’s lines are left in Italian (sometimes with a translation available via a button, sometimes not at all), which might sound like a flaw until you realize it’s entirely intentional: you’re placed in the same position as Shirley, piecing together meaning from context and the occasional Italian word that you might spot in the text and that might sound familiar. Even if Marco makes sure to immediately integrate in his own lines what Federico said in Italian, the whole mechanic adds a layer of multicultural charm that most VNs wouldn’t even attempt.
But what truly sets 1997 RELOADED apart is its outstanding presentation. Rather than using the standard Ren’Py text box at the bottom of the screen, the game displays its dialogue in comic-book speech bubbles. Each scene or dialogue line is a single illustrated comic panel, and you click to move to the next one. The result feels like a live-motion comic book (something between reading and watching), and it is absolutely stunning. Over 2000 original illustrations bring this world to life with a “neo-retro” vibrant aesthetic. This is not a visual novel that looks like all the others. It looks like nothing else.
The music deserves its own appreciation. The dialogues and narration aren’t voiced, but the answering machine itself contains 12 voice messages (including the pivotal tape that kicks off the story), and the original soundtrack is exceptional. The game builds an entirely fictional music scene from the ground up, with original pop and alt-rock tracks performed by professional vocalists (including Jessie Wagner, who has worked with the likes of Lenny Kravitz and Duran Duran). The songs don’t just sit in the background; they belong to the characters you meet in the story, and listening to them feels like discovering a lost chapter of music history that never was.
Story-wise, this is a kinetic VN; you’re here to experience the narrative, not reshape it. There are a couple of choices, but they’re essentially cosmetic. The most meaningful one lets you choose whose scene to follow when Marco and Federico split up at the same point in the timeline, but even then, the information from whichever scene you miss gets recapped naturally immediately after, when they reunite, so you’re never punished for your choice.
One genuinely lovely Easter egg: the game’s release date is June 4th, which is the exact date in the story when the murder takes place. A small detail, but the kind of touch that shows how much care has gone into every layer of this project.
Minor gripes: no achievements, which is a missed opportunity given how much personality this game has. And while Federico’s untranslated lines are purposeful, the inconsistency in how they’re handled (sometimes translated below the text, sometimes via a button in the top-right corner of the screen, sometimes not at all) can feel a bit uneven in execution even if the intent is sound.
At around five hours of runtime, 1997 RELOADED is a complete and deeply satisfying experience. The presentation alone puts it in a category of its own among visual novels, and the fact that it also has a genuinely compelling mystery, a memorable cast, and an exceptional soundtrack makes it an easy recommendation. This is a small studio doing something special, and the sheer amount of effort and love put into it is noticeable in every frame.